[/Script/Engine.CollisionProfile]
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/MyGame/Maps/Game.Game
LocalMapOptions=
TransitionMap=
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Game/MyGame/Blueprints/Core/BP_GameInstance.BP_GameInstance_C
GameDefaultMap=/Game/MyGame/Maps/MENU.MENU
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/MyGame/Blueprints/Core/BP_ZeroGM.BP_ZeroGM_C
GlobalDefaultServerGameMode=None

[/Script/Engine.RendererSettings]
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true


r.Shadow.Virtual.Enable=1

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1



[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/Zero")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/Zero")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="ZeroProjectile")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="ZeroGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="ZeroCharacter")
NearClipPlane=0.100000

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=512B6CC944741EB80F328BB9A4CED7DB
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
SteamAppId=480
Achievement_0_Id="ACH_WIN_ONE_GAME"
Achievement_1_Id="ACH_WIN_100_GAMES"
Achievement_2_Id="ACH_TRAVEL_FAR_ACCUM"
Achievement_3_Id="ACH_TRAVEL_FAR_SINGLE"

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"

[CoreRedirects]
+PropertyRedirects=(OldName="/Script/Zero.WeaponBase.SkeletalMeshWeapon",NewName="/Script/Zero.WeaponBase.SkeletalMeshWeapon_FP")
+PropertyRedirects=(OldName="/Script/Zero.ZeroCharacter.Mesh1P",NewName="/Script/Zero.ZeroCharacter.Mesh_FP")
+FunctionRedirects=(OldName="/Script/Zero.WeaponBase.Fire_OnServer",NewName="/Script/Zero.WeaponBase.FireStart_OnServer")
+ClassRedirects=(OldName="/Script/Zero.ShooterGameInstance",NewName="/Script/Zero.ZeroGameInstance")
+PropertyRedirects=(OldName="/Script/Zero.WeaponBase.StartFirePoint",NewName="/Script/Zero.WeaponBase.StartFirePoint_TP")
+PropertyRedirects=(OldName="/Script/Zero.WeaponBase.StaticMeshFX",NewName="/Script/Zero.WeaponBase.StaticMeshFX_TP")

